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Vibe to IPO: the hype is the enemy

How a joke about AI buzzwords became the core loop of our idle tycoon, and what we cut along the way.

Placeholder pixel art: a chibi office with three developers at glowing monitors

Every idle tycoon needs a number that goes up. In Vibe to IPO, that number is your studio's valuation, and the fastest way to make it go up is also the fastest way to sink the studio: hype.

The core loop

  1. Hire a few devs and give them something to ship.
  2. Ship apps to earn revenue, which pays for more devs.
  3. Announce features to pump your valuation, then race to actually build them.

The trick is step 3. Every announcement adds hype debt. If you ship before the debt comes due, investors love you. If you don't, the bubble pops and your devs start updating their profiles.

What we cut

Early prototypes had a full office-management layer: desks, coffee machines, a ping-pong table. It was cute, but it buried the one decision that was actually fun, which was when to overpromise. So it went. The office is still there, it just runs itself.

Try the vibe

We're planning a release in December 2026 on iOS and Android, with Steam later on. We'll post more about balancing, art and the jokes that didn't make the cut, so keep an eye on the blog.

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